Gerrymandery

two-player game of districting · v1.0
Rules
Goal
Win more districts than your opponent. Every cell starts as a district of its own.
Turns
Red opens with one move; after that, each turn is two moves. No passing. The game ends when no legal move remains.
Moves
Each move is either:
  • Place a voter on an empty cell or one you already hold, or
  • Merge two neighbouring districts, erasing the border between them.
Limit
A district may span any number of cells but hold at most 5 voters.
Scoring
Each district, even a single cell, goes to whoever has more voters in it. Most districts wins; an equal count is a draw.

Tap or click a dotted cell to place, or a dotted border to merge. With a mouse, hover a cell to preview.

Red to move
Red districts
0
Blue districts
0
Districts00 Voters00
Setup

Changes take effect when you start a new game.